The Little Shop of Horrors

A Thesis Game Proposal

This thesis proposal introduces a narrative adventure game inspired by the Broadway musical The Little Shop of Horrors. Players take on the role of Seymour, a shy flower shop employee who secretly admires his coworker Audrey. During a mysterious total eclipse, Seymour purchases a peculiar plant from a Chinese businessman. However, the plant's true nature soon becomes apparent: it feeds on human blood to survive. Seymour faces a growing moral conflict as the plant’s demands escalate. He must choose between feeding the plant to gain wealth and fame or protecting his conscience by rejecting its sinister hunger.

The game delves into the complex themes of fear, authority, desire, and personal growth—transforming the original one-way medium of the musical into an interactive adventure. Players will navigate Seymour’s internal battle between good and evil, making choices that impact the narrative outcome. By blending puzzle-solving, moral dilemmas, and relationship dynamics, this game offers a fresh perspective on the classic tale, allowing players to influence the story through their decisions. The immersive experience brings to life the tension between ambition and morality, while also reflecting on the intricacies of human nature and the consequences of desir

Game Mechanics

  • Exploration

    Players control Seymour as he navigates the flower shop and surrounding areas, interacting with various objects and characters. The shop itself transforms throughout the game, reflecting the growing danger of the plant.

  • Narrative Choices

    Players make decisions that influence the story's progression, particularly in Seymour's moral struggle between feeding the plant for fame and protecting his conscience.

  • Puzzle-Solving

    Players solve puzzles related to feeding the plant, managing the shop, and balancing interactions with co-worker Audrey.

  • Moral Dilemmas

    The player's actions and choices directly impact Seymour’s fate, with multiple possible outcomes based on decisions regarding the plant's growth and his relationship with Audrey.

Narrative Branches

Visual Design

  • Illustrated Scenes

  • Illustrated Scenes

  • Illustrated Scenes

  • Game UI

  • Visual Development Progress

  • Visual Development Progress